Carolina USSSA FASTPITCH

1630 Liberty Drive Suite 200, Thomasville, NC 27360 336-669-9087 RickRhodes@usssafastpitch.org

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NC Rules

USSSA National Rules 

Special NC USSSA FASTPITCH Rules

  1. Protest Fee: $100 cash (on rule interpretation).
  2. Game Time: Starting time is forfeit time, unless delay is created by USSSA. Game time starts after completion of coin toss.
  3. Home team will be determined by coin flip during pool play, and the home team will be required to keep the official book. In bracket play home team will be higher seed until championship game.
  4. Championship games: No Time Limit. Run Rule is still in effect. Home team will be determined by coin flip
  5. All teams can use a designated hitter or up to two EP’s in all ages.
  6. All games will have a 75 minute time limit.
  7. Adverse weather or rain: The USSSA Tournament will be played in adverse weather conditions. The format may be changed to lesser time limits or fewer innings only to complete tournament. Coaches and players accept these conditions when entering the tournament.
  8. Tournament director shall have final decision on all tournament questions.

TIE-BREAKER RULES

In Pool Play Games that are tied after regulation innings or time limit the game will be official.  

Teams are credited with 1/2 win and 1/2 loss.

 The following rules will determine the order of finish after pool play.

  1. WIN-LOSS RECORD
  2. HEAD TO HEAD
  3. FEWEST RUNS ALLOWED
  4. HIGHEST RUN DIFFERENTIAL– Determined by taking total runs scored minus total runs allowed. The maximum run differential per game is +8 or –8.
  5. USSSA Points
  6. Coin Flip

      A.R.1 - The score of the game at the time of a forfeit, if the losing team forfeits, shall be the score of record for purposes of this rule.

      A.R.2 - If the winning team forfeits, the score the score of record shall be 1 run per inning for that game in favor of losing team. If in a 6 inning game score will be 6-0. If in a 7 inning game score will be 7-0.

A.R.3 - When three or more teams are tied fewest runs allowed in all pool play games will be used in determining all 3 places. If there is still a 3 way tie highest run differential shall be used to determine who shall advance.

A.R.4 – If when a 3 way tie is broken 2 teams are still tied with runs allowed go to highest run differential in all games, if still tied use USSSA Points, if this is a tie go to a coin flip.

Age Group

Time Limit

Mercy Rule

8U-18U

1hr 15 min time limit 6 innings

15 runs after 3 innings and 8 runs after 4 innings