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NC Rules
Special NC USSSA FASTPITCH Rules
TIE-BREAKER RULES
In Pool Play Games that are tied after regulation innings or
time limit the game will be official.
Teams are credited with 1/2 win and 1/2 loss.
The following rules will
determine the order of finish after pool play.
A.R.1 - The score of the game at the time of a forfeit, if the losing
team forfeits, shall be the score of record for purposes of this rule.
A.R.2 - If the winning team forfeits, the score the score of record
shall be 1 run per inning for that game in favor of losing team. If in a 6
inning game score will be 6-0. If in a 7 inning game score will be 7-0.
A.R.3 - When three or more teams are tied fewest runs allowed in all
pool play games will be used in determining all 3 places. If there is still a 3
way tie highest run differential shall be used to determine who shall advance.
A.R.4 – If when a 3 way tie is broken 2 teams are still tied with runs
allowed go to highest run differential in all games, if still tied use USSSA
Points, if this is a tie go to a coin flip.
|
Age Group |
Time
Limit |
Mercy
Rule |
|
8U-18U |
1hr 15 min time limit 6 innings |
15 runs after 3 innings and 8 runs
after 4 innings |